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Description
BRUCE SPRINGSTEEN - SAY GOODBYE TO HOLLYWOODBRUCE SPRINGSTEEN SAY GOODBYE TO HOLLYWOOD SET LIST Live At Richfield Coliseum, Richfield, OH February 17th 1977 DISC ONE 01. Introduction 02. Night 03. Rendezvous 04. Spirit In The Night 05. Its My Life 06. Thunder Road 07. Mona Shes The One 08. Tenth Avenue Freeze Out 09. Action In The Streets 10. Backstreets DISC TWO 01. Jungleland 02. Rosalita 03. Baby I Love You 04. (Walking) In The Rain 05. Say Goodbye To Hollywood 06. Be My Baby 07. Born To Run
BRUCE SPRINGSTEEN - SAY GOODBYE TO HOLLYWOOD70年代の名盤『闇に吠える街』が発表される前年77年のブルース・スプリングスティーン&ザ・Eストリート・バンドの発掘ライブ音源が初登場!
77年2月17日オハイオ州リッチフィールド・コロシアムでの公演と77年2月28日ミズーリ州セントルイスのフォックス・シアター公演をカップリングした4枚組セット。
オフィシャル・オーディエンス録音としてツアー・クルーが録ったといわれる音源は高音質クオリティで申し分なし!
ロニー・スペクター・カバーのレア曲「セイ・グッバイ・トゥ・ハリウッド」はじめセットリストも異なる2公演!
パワー全開のボス77年ツアー屈指の大推薦アイテムです!!
SET LIST
Live At Richfield Coliseum, Richfield, OH February 17th 1977
DISC ONE
01. Introduction
02. Night
03. Rendezvous
04. Spirit In The Night
05. It’s My Life
06. Thunder Road
07. Mona / She’s The One
08. Tenth Avenue Freeze-Out
09. Action In The Streets
10. Backstreets
DISC TWO
01. Jungleland
02. Rosalita
03. Baby I Love You
04. (Walking) In The Rain
05. Say Goodbye To Hollywood
06. Be My Baby
07. Born To Run
08. Quarter To Three
Live At Fox Theatre, St. Louis, MO February 28th 1977
DISC THREE
01. Introduction
02. Night
03. Rendezvous
04. Spirit In The Night
05. It’s My Life
06. Thunder Road
07. Mona / She’s The One
08. Tenth Avenue Freeze-Out
09. Action In The Streets
10. Backstreets
DISC FOUR
01. Jungleland
02. Rosalita
03. Born To Run
04. Quarter To Three
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4.6 ★★★★★
Based on 2218 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024