SKU: 38327948289

LINDA RONSTADT - THE LOST AND FOUND

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LINDA RONSTADT - THE LOST AND FOUNDLINDA RONSTADT THE LOST AND FOUND : THE LOST ALBUM 1981 + RARITIES SET LIST THE LOST ALBUM 1981 01. Falling In Love Again 02. Crazy He Calls Me 03. Keeping Out Of Mischief Now 04. Lover Man 05. Never Will I Marry 06. I Dont Stand A Ghost Of A Chance With You 07. Someone To Watch Over Me 08. Ive Got A Crush On You 09. Whatll I Do 10. Goodbye RARITIES 11. I Can't Help It (If I'm Still In Love With You) George Jones feat. Linda Ronstadt 1981 12. Border

LINDA RONSTADT - THE LOST AND FOUND
: THE LOST ALBUM 1981 + RARITIES


リンダ・ロンシュタッドが81年にレコーディング・セッションをしながらお蔵入りとな った”ロスト・アルバム”とレアリティーズをまとめたコンピレーションが初登場!

ジェ リー・ウェクスラーの元でニューヨークで行われたこの時のセッションはジャズ・スタンダード(トーチ・ソング)を収録。

結局アルバム「ゲット・クローサー」を発表しこの企画は後にあらためて録音し直され三部作で大ヒットとなりましたがこの時の音源はいずれも未発表となった貴重な音源ばかりです。さらに70年代〜80年代にかけての公式未収録曲や珍しいライブ等のレアリティーズも収録した注目のコレクターズ・アイテムです!

SET LIST

THE LOST ALBUM 1981
01. Falling In Love Again
02. Crazy He Calls Me
03. Keeping Out Of Mischief Now
04. Lover Man
05. Never Will I Marry
06. I Don’t Stand A Ghost Of A Chance With You
07. Someone To Watch Over Me
08. I’ve Got A Crush On You
09. What’ll I Do
10. Goodbye

RARITIES
11. I Can't Help It (If I'm Still In Love With You)- George Jones feat. Linda Ronstadt 1981
12. Border Town
13. Falling Star
14. Drift Away - Rip It Up - with Cher
15. Texas Girl At The Funeral Of Her Father

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SKU: 38327948289

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Oilyraincloud
Carnegie, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Massapequa, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
San Leandro, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Bozeman, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Lowell, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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