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Description
The Zapple DiariesExplore the captivating world of the **Zapple Diaries**, the first comprehensive illustrated book dedicated to the legendary Zapple label created by The Beatles. This unique title, published by Peter Owen Publishers in 2015, dives deep into the rich history of the Beatles' experimental label, showcasing their bold endeavors to lead the counterculture movement of the 1960s. Authored by Barry Miles, the former Zapple label manager, this book unveils
Explore the captivating world of the **Zapple Diaries**, the first comprehensive illustrated book dedicated to the legendary Zapple label created by The Beatles. This unique title, published by Peter Owen Publishers in 2015, dives deep into the rich history of the Beatles' experimental label, showcasing their bold endeavors to lead the counterculture movement of the 1960s. Authored by Barry Miles, the former Zapple label manager, this book unveils personal anecdotes and insights into the collaborative spirit that inspired influential literary figures like Allen Ginsberg, Charles Bukowski, and Frank Zappa. Written in a compelling diary format, readers will uncover tales of vivacious creativity, including the notorious encounter with Hell's Angels and the artistic bustle of the Chelsea Hotel. Featuring a treasure trove of previously unpublished photographs and memorabilia curated from the author's archives now at the British Library, this edition offers a visual feast alongside its intriguing narratives. With free shipping on all orders, enjoy a seamless shopping experience. Please allow up to 6 weeks for delivery as all orders are final and cannot be canceled. Get your copy of the **Zapple Diaries** today and dive into the fascinating stories of music and literature that shaped an era.Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780720618600
Year: 2015
Publisher: Peter Owen Publishers
Description:
The first full-length illustrated book on the Zapple label—the Beatles'experimental label and the most ambitious expression of the Beatles'determination to be leading members of the counterculture movement.Written by Zapple label manager, Barry Miles, the acclaimed author who setup and planned the "list" in cooperation with the Beatles.Written in an engaging "diary" style, the reader gains unique insights into the lives and working methods of leading literary and counterculture figures of theera—Charles Olson, Allen Ginsberg, Charles Bukowski, Richard Brautigan,the "City Lights" poets, Ken Weaver, Frank Zappa, and many more.
Packed with great stories—from the Hell's Angels' notorious visit to AppleHQ to the goings-on at New York City's Chelsea Hotel, which becameMiles's main base when traveling to and from the US.Features many previously unpublished photos made by the author, plus memorabilia from the author's archive, now held at the British Library.
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4.4 ★★★★★
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★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall!
Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot.
The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024