Gretsch Electromatic Pristine Ltd. Jet Single-Cut Electric Guitar w/ Bigsby, White Gold
SKU: 59228388244

Gretsch Electromatic Pristine Ltd. Jet Single-Cut Electric Guitar w/ Bigsby, White Gold

Sale price$378.00 Regular price$420.00
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Description

Gretsch Electromatic Pristine Ltd. Jet Single-Cut Electric Guitar w/ Bigsby, White GoldThe Limited Edition Gretsch Electromatic Pristine Jet equips players with uncompromised power and a classic aesthetic. Fitted for dynamic musical maneuvers, this Gretsch single cut is readymade for action with homegrown humbucking tonality and a classy, vintage look. A chambered mahogany body starts this Electromatic simply. With it, Gretsch pairs a maple top, resulting in an overall balanced acoustic voice and formidable sonic profile. This

The Limited Edition Gretsch Electromatic Pristine Jet equips players with uncompromised power and a classic aesthetic. Fitted for dynamic musical maneuvers, this Gretsch single-cut is readymade for action with homegrown humbucking tonality and a classy, vintage look.

A chambered mahogany body starts this Electromatic simply. With it, Gretsch pairs a maple top, resulting in an overall balanced acoustic voice and formidable sonic profile. This combination of chambered mahogany and maple makes this guitar a marvel of lows, mids, and highs. The experience keeps rolling from there with a mahogany neck shaped in a Thin "U" profile. Easily gripped, this neck facilitates quick moves from higher to lower registers.

Alongside its mahogany neck, this Electromatic brings a laurel fingerboard into the fray. This fingerboard measures with a flat twelve-inch radius and is lined with twenty-two Medium Jumbo frets. Providing an easy and familiar feel across the fingers, these frets and fingerboard radius inspire articulate and comfortable fretting spanning the full scale length.

Sonically, this Electromatic Pristine Jet comes alive with two FT-5E Filter'Tron humbucking pickups. Playing with chime and enhanced presence, these humbuckers play with clarity and definition to make for an extremely versatile set of electronics. The electronics configuration goes further with the master volume's treble bleed circuit which retains high end in the signal, even when rolling back on volume. Totally, this Gretsch is a knockout with its sounds.

The hardware setup on this guitar also has quite a bit to write home about. An anchored Adjusto-Matic bridge meets with a Bigsby B50 vibrato tailpiece, ensuring a stable intonation experience while welcoming expressive vibrato string bends while playing. This Gretsch's synthetic bone nut and die-cast sealed tuning machines assist in easy string changes while gold-finished hardware shines and ties the instrument together.

As a classic guitar from a classic name, this Electromatic Pristine Jet clocks in overtime for a killer sound and playing experience.

  • Limited edition Gretsch Electromatic Jet model
  • Chambered mahogany with arched maple top and gloss finish
  • Mahogany neck in Thin "U" profile
  • Laurel fingerboard with 12" radius and twenty-two Medium Jumbo frets
  • Two FT-5E Filter'Tron humbucking pickups with treble bleed circuit
  • Anchored Adjusto-Matic bridge with Bigsby B50 vibrato tailpiece
  • Synthetic bone nut and die-cast sealed tuning machines
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SKU: 59228388244

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Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lowell, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Lake Worth, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Chelsea, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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