17 oz Kakishibu Awa Shoai denim from Tokushima Japan **check specs**
SKU: 55569181940

17 oz Kakishibu Awa Shoai denim from Tokushima Japan **check specs**

Sale price$368.08 Regular price$408.98
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Description

17 oz Kakishibu Awa Shoai denim from Tokushima Japan **check specs**There jeans may seem extremely expensive but generally run for $950 from Japanese and other brands. We are trying to offer at a cheaper price then most in this difficult economy. Kakishibu has a rich cultural heritage that dates back centuries in ancient Japan. This natural dye is derived from fermented unripe persimmon fruit. The dyeing process involves first extracting tannins from the unripe fruit of the kaki (persimmon) tree, specifically the

 

There jeans may seem extremely expensive but generally run for $950 from Japanese and other brands. We are trying to offer at a cheaper price then most in this difficult economy. 

Kakishibu has a rich cultural heritage that dates back centuries in ancient Japan. This natural dye is derived from fermented unripe persimmon fruit. The dyeing process involves first extracting tannins from the unripe fruit of the kaki (persimmon) tree, specifically the astringent variety known as ‘shibu’. The fruits are collected, peeled, and left to ferment in water for several months to several years. The process of fermentation allows for the release of tannic acid, which gives Kakishibu its distinct characteristics.  

Kakishibu(persimmon fruit dyed) warp and Awa Shoai natural indigo weft from a secret mill in Tokushima Japan. Awa means Awa Provence, which was the original name of the modern Tokushima prefecture. Sho in Japanese means real and Ai refers to Natural Indigo dye. Kakishibu is a Japanese word for persimmon dyed. A natural brownish/orange  dye from the orange colored Asian fruit.

The slub yarns vary in thickness, with some individual yarns going thick to thin thru out the individual yarn similar to a hand spun Khadi yarn.  The effect of the slub denims in the warp create a look that they refer to as"falling rain"  The denim is a Hank Dyed natural  plant dyed Indigo. In order to Hank Dye denim, a master craftsman dips the yarn skein into a vat of Natural Indigo and hand twist the Indigo deep into the yarn core. The nature of this process produces yarns with varying depths of Indigo Hues giving it a subtle variegated indigo warp. This denim is dyed in the most famous Indigo dying center in Japan, Tokushima Prefecture. 

Indigo dyeing in Tokushima Prefecture developed in the climate of the Yoshino River basin.

The Yoshino River is one of the three most rampaging rivers in Japan, and is called " Saburo Shikoku " along with Taro Bando and Jiro Chikushi . Every flood brought fertile soil that was suitable for the cultivation of indigo , making it a major production area.

Thanks to the encouragement of Yoshishige Hachisuka , the first lord of the Tokushima Domain in Awa Province , the production of indigo was at its peak during the Edo period. Because of its high quality, Awa indigo is called “ Sho-ai ” and other indigo is called “ Ji-ai ”, and has been prized all over the country. In Tokushima, there are a few remaining facilities that tell the story of the achievements of the indigo merchants of that time.   

This is limited to approximately 90 pieces.  Pocketing is a custom pigment printed Left Field coal miner bandanna, painted brass pick and shovel waist band button, custom copper rivets and washers with pick and shovels on the back, hidden selvedge coin pocket, hidden back pocket rivets and copper washer behind waistband tack button for extra reinforcement, veg tanned thick leather label Cut and sewn in California, USA. 

 Washing Instructions

We recommend to wear jeans for at least 30 times to set in creases and get the best fade results.  If jeans feel damp, it’s definitely time wash. When you are ready turn your jeans inside out and hand wash cold in your bathroom sink with a mild detergent. Agitate in the water and when it turns brown release water and repeat. Then rinse in cold water and squeeze out until all the soap bubbles have disappeared. Squeeze out excess water and hang drip dry on your shower caddy. Straighten legs so there will be less twist when dry. When they dry they will be crispy from the release of the starch in the fabric and will feel tight initially but will stretch out much quicker then when raw and become soft again in a day or two of wear.

We don’t recommend presoaking your jeans as all of our denims are sanforized.  The starch in raw denim creates rigid creases, which help to create higher contrast fading.  Please review the care label in your garment before washing.   

 Measurements

The best way to determine your Left Field size is to measure a pair of jeans or chinos you already own and that fit you well, and then compare those measurements with the ones listed below.  To see how we take our measurements, click here:   Measurement Guide 

*** Run tight only in waist, will stretch. Size up 2 sizes for a more looser fit, but keep in mind these will stretch a bit   **













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SKU: 55569181940

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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Grantham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Carnegie, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Cuba, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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