Tweepersoons Beddengoedset L - Lavender Mist
SKU: 99304417228

Tweepersoons Beddengoedset L - Lavender Mist

Sale price$102.37 Regular price$113.74
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Description

Tweepersoons Beddengoedset L - Lavender MistTweepersoons bamboe beddengoedpakket: Lavender Mist (lila) Ontdek de perfecte combinatie van luxe, comfort en duurzaamheid met het eenpersoons bamboe beddengoedpakket Lavender Mist (lila) van. Deze complete set bestaat uit een hoeslaken van 160x200 cm, een dekbedovertrek van 200x220 cm en een kussensloop van 60x70 cm allemaal vervaardigd uit premium bamboevezels met een draaddichtheid van 400TC voor een zijdezachte, soepele en ademende slaapervaring.

Tweepersoons bamboe beddengoedpakket: Lavender Mist (lila)

Ontdek de perfecte combinatie van luxe, comfort en duurzaamheid met het eenpersoons bamboe beddengoedpakket Lavender Mist (lila) van®.
Deze complete set bestaat uit een hoeslaken van 160x200 cm, een dekbedovertrek van 200x220 cm en een kussensloop van 60x70 cm allemaal vervaardigd uit premium bamboevezels met een draaddichtheid van 400TC voor een zijdezachte, soepele en ademende slaapervaring.

De zachte, lila tint Lavender Mist brengt rust, verfijning en een vleugje elegantie in je slaapkamer en combineert prachtig met zowel neutrale als warme tinten.

Hoeslaken 160 x 200 van bamboe – luxueus comfort & duurzaamheid

Product 1: hoeslaken 160 x 200
Ervaar de zijdezachte kwaliteit van het bamboe hoeslaken Lavender Mist (lila). Dankzij de 400TC Premium weving voelt het hoeslaken ongekend zacht aan en zorgt het voor optimale ventilatie tijdens het slapen.

De natuurlijke eigenschappen van bamboe thermoregulerend, hypoallergeen en antibacterieel zorgen voor frisheid en hygiëne, nacht na nacht. De subtiele lila tint brengt een kalmerende en stijlvolle uitstraling in elke slaapkamer.

Bamboe dekbedovertrek 200 x 220 – zijdezachte luxe voor elke nacht

Product 2: dekbedovertrek 200 x 220
Het bamboe dekbedovertrek Lavender Mist (lila) biedt pure verwenning. De hoogwaardige 400TC bamboestof voelt uitzonderlijk zacht aan op de huid en zorgt voor een perfect uitgebalanceerd slaapklimaat: koel in de zomer, behaaglijk warm in de winter.

De lichte glans van de bamboevezel en de zachte lila kleur creëren een rustgevende, elegante sfeer die past in elk interieur. Duurzaam geproduceerd, huidvriendelijk en gemaakt om jarenlang mee te gaan.

Kussenslopen 60 x 70 van bamboe – ademend en hypoallergeen

Product 3: 2x kussensloop 60 x 70
Sluit je dag af in ultieme zachtheid met de bamboe kussenslopen Lavender Mist (lila). De 400TC Premium bamboeweving biedt een glad en koel oppervlak dat prettig aanvoelt voor gezicht en haar.

De stof is ademend, hypoallergeen en antibacterieel, waardoor je altijd fris wakker wordt. De verfijnde lila tint geeft je slaapkamer een moderne, serene en stijlvolle uitstraling.

Premium kwaliteit van®

Bij® draait alles om luxe, comfort en duurzaamheid.
Onze Premium collectie heeft een draaddichtheid van 400TC (200 horizontaal x 200 verticaal) – de perfecte balans tussen zachtheid, sterkte en ademend vermogen.
Waar katoen 1200TC zou vereisen om hetzelfde gevoel te bereiken, biedt bamboe dit natuurlijke comfort met een veel lichtere, soepelere structuur.

Kies voor® Premium en ervaar het verschil: zachter, frisser en duurzamer slapen, elke nacht opnieuw.

Hoeslaken: 80 X 200

Dekbedovertrek: 140 X 220

Kussensloop (2 stuks) : 50 X 75

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SKU: 99304417228

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4.4 ★★★★★
Based on 1874 reviews
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Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Pawtucket, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
New York, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Bozeman, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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