SKU: 87828254359

NV8300 Head-mounted Night Vision Naked Eye 3D Effect Binocular Night Vision Telescope Adjustable Interpupillary Distance

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Description

NV8300 Head-mounted Night Vision Naked Eye 3D Effect Binocular Night Vision Telescope Adjustable Interpupillary Distance3D binocular display technology, complete the real three dimensional scene seen by human eyes Built in dual 1. 4 inch 390*390 TFT screen, easy to view The vision compensation of the left and right eyes can be adjusted independently (refractive adjustment range plus or minus + 3. 5, 350 degrees of adjustment compensation for both nearsightedness and farsightedness), providing 7 times magnification Small in size, light in weight, easy to carry Provides

  • 3D binocular display technology, complete the real three-dimensional scene seen by human eyes
  • Built-in dual 1.4 inch 390*390 TFT screen, easy to view
  • The vision compensation of the left and right eyes can be adjusted independently (refractive adjustment range plus or minus +/-3.5, 350 degrees of adjustment compensation for both nearsightedness and farsightedness), providing 7 times magnification
  • Small in size, light in weight, easy to carry
  • Provides a total black observation distance of 250 meters to 300 meters, and a far-low light observation distance of 1 meter to infinity
  • Built-in 2600mAh lithium battery provides long working time
  • High-power infrared light, 7 levels of infrared light brightness can be adjusted
  • Supports 4 color effects: color, black and white, green, infrared light
  • Interpupillary distance is adjustable, the adjustment range is 60~72mm
  • IP54 waterproof level, you don't have to worry about getting wet even if you use it on rainy days

Specification:

Photo Resolution 36M, 12M, 8M, 5M, 2M, 1M
Video Resolution 4K, FHD, HD
SENSOR 2.0MP Starlight sensor
Display Screen 1.4'' 390* 390 HD TFT, 7-level brightness adjustment, free switching between single and double screens, 7X magnification
Eyepiece Fully independent binocular technology, can independently adjust the vision compensation of left and right eyes (refractive adjustment range +/-3.5, both myopia, farsightedness 350 adjustment compensation)
IR LED 3W, 850nm strong infrared spotlight, 7 grades infrared adjustment
Lens F1.0 larger aperture, f=25mm, FOV 10°
Auto off  1 min / 3 min / 5 min / 10 min / OFF
View Distance In Complete Darkness About 250-300 meters
Digital Zoom Digital Zoom 8X
Storage Media Support 32G TF card
Power Source 3.7V, 2600mAh lithium battery
Operation Temperature/
Storage Temperature
Operation Temperature: -20 to +50℃, Storage Temperature: -30 to +60
Size & Weight 154mm*134*60mm / 363g

Package included

  • 1 x Hard Shell Storage Bag
  • 1 x USB Cable
  • 1 x Strap
  • 1 x Battery
  • 1 x Cleaning Cloth
  • 1 x English and Chinese User Manual
  • 1 x Headband
  • 1 x Bracket
  • 1 x Binocular
  • Other things not included

Specifications

Brand N/A
Color As Shown
Packaging Type Colored Box
Plug Type (For Supply) N/A
User Manual (Language) English and Chinese
Gross Weight 1.309kg
Volume Weight 1.168kg
Package Length 27.600cm
Package Width 17.500cm
Package Height 10.800cm
Shipping Notes
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SKU: 87828254359

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4.4 ★★★★★
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Verified Purchase
Oilyraincloud
West Palm Beach, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
San Leandro, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Massapequa, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
West Palm Beach, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Charlottesville, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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