DBA52804.1 - 5000 Series HD Replacement Ring; Front
SKU: 78461311922

DBA52804.1 - 5000 Series HD Replacement Ring; Front

Sale price$146.02 Regular price$162.24
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Description

DBA52804.1 - 5000 Series HD Replacement Ring; FrontPlease note: Price is for one disc. If you need a pair, please order two. The 5000 Series HD replacement rings from DBA are designed for enthusiasts and professionals alike, they boast a host of features that set them apart. Crafted from premium materials and utilizing state of the art manufacturing processes, these rings are engineered to meet the demands of high performance driving. The heat treated cast iron construction ensures superior strength,

⚠️ Please note: Price is for one disc. If you need a pair, please order two.

The 5000 Series HD replacement rings from DBA are designed for enthusiasts and professionals alike, they boast a host of features that set them apart. Crafted from premium materials and utilizing state-of-the-art manufacturing processes, these rings are engineered to meet the demands of high-performance driving. The heat-treated cast iron construction ensures superior strength, while the advanced metallurgy enhances thermal stability, reducing the risk of brake fade even in the most challenging conditions.

DBA’s 5000 Series direct replacement rotors are offered in two options: complete assemblies, where the hat and rings are bolted together for straightforward replacement, or as individual replacement parts, allowing for the replacement of hats or rings as needed.

The option to replace only the cast iron rotor rings, while keeping their previously used aluminium hats is not only cost effective for those that are hard on brakes, but it allows for easy replacement of DBA hats or rings.

We recommend that aluminium hats should always be thoroughly inspected for damage and wear when only replacing the 5000 Series rings, along with the use of DBA spec bolts and nuts. When tightening the NAS nut and bolt assembly a 13 Nm or 9.6 ft lb of torque is recommended.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 78461311922

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Mike Athey
Boise, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Boise, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Battle Creek, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Carnegie, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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