SKU: 53048927839

Modern Wood Bird Pendant Lights Creative LED Chandelier for Living Room, Dinning Area

Sale price$134.10 Regular price$149.00
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Description

Modern Wood Bird Pendant Lights Creative LED Chandelier for Living Room, Dinning AreaFeature Elevate your interior with a touch of Scandi chic. Featuring a clean circular oak finish frame and five integrated LED modules, this chandelier balances minimalist geometry with playful detail. Its adjustable suspension ensures a seamless fit, making it an effortless addition to any contemporary living space. The same series of products, click on the picture to learn more Specifications Product Details Type: Pendant Light Material: Iron + Wood

Feature

Elevate your interior with a touch of Scandi-chic. Featuring a clean circular oak-finish frame and five integrated LED modules, this chandelier balances minimalist geometry with playful detail. Its adjustable suspension ensures a seamless fit, making it an effortless addition to any contemporary living space.

The same series of products, click on the picture to learn more

Specifications

Product Details
Type: Pendant Light
Material: Iron + Wood
Suggested Room Fit: Living Room/Bedroom/Dining Room/Kitchen
Suggested Room Size: 20-30㎡
Assembly Required: NO
Light Source
Bulb Base type: LED
Light bulb included: Yes, integrated LED
Voltage: 220V
Wattage: 72w, 90w
Lumen: 5760, 7200
Dimensions
Diameter (cm): 65/72
Height (cm): 14
Net weight (kg): 4/5
Technical Specifications
Certification: CE, UL
IP Rate: IP20
Note
1. There may be an error of 1-3cm in the size due to manual measurement.
2. The pictures may have slight chromatism due to the light and the monitor.
Your understanding is appreciated. Thanks
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SKU: 53048927839

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4.9 ★★★★★
Based on 382 reviews
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Product Reviews
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Verified Purchase
Oilyraincloud
Belleville, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Lake Worth, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Battle Creek, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Battle Creek, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Draper, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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