SKU: 21635812729

1960-1974 C10 Pickup SS4 Brake System Rear 4302468HO

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Description

1960-1974 C10 Pickup SS4 Brake System Rear 4302468HOFits 1960 87 Chevy GMC C10 2WD Trucks w OE Large Pattern 10 12 Bolt C clip (BIH) Housing Ends, 5 Lug (5x5"BC) Features: 2 Piece, 4 Piston, S4 Caliper Manufactured in Phoenix, AZ CNC Machined from US Sourced Forged or Billet Aluminum Powder Coated Finish Hard Anodized Aluminum Pistons, Stainless Steel Abutments and Noise Suppression Clips Dual Seals, Dust Weather & Pressure 1 Piece Slot, Drilled, Zinc Plate Rotor Specs: Applications GM C10 Trucks 60 87

Fits 1960-87 Chevy/GMC C10 2WD Trucks w/OE Large Pattern 10/12 Bolt C-clip (BIH) Housing Ends, 5 Lug (5x5"BC)


Features:

  • 2-Piece, 4-Piston, S4 Caliper Manufactured in Phoenix, AZ
  • CNC Machined from US Sourced Forged or Billet Aluminum
  • Powder Coated Finish
  • Hard Anodized Aluminum Pistons, Stainless Steel Abutments and Noise Suppression Clips
  • Dual Seals, Dust/Weather & Pressure
  • 1-Piece Slot, Drilled, Zinc-Plate Rotor

Specs:

Applications GM C10 Trucks 60-87
Axle Rear
Brand Baer Brakes
Caliper S4
Caliper Color Hugger Orange
Disc Brake Caliper (Rear) Piston Quantity 4
Disc Brake Caliper (Rear) Type Floating
Disc Brake Pad FMSI Number DR1-C
Disc Brake Rotor (Rear) Construction Vented
Disc Brake Rotor (Rear) Outside Diameter 12.000IN
Emission Code 6
Export Description Brake Components
Fitment Notes w/OE Large Pattern 10/12 Bolt C-clip (BIH) Housing Ends, 5 Lug (5x5"BC)
Grade Type Performance
Hose Material Stainless Steel
Includes Park Brake Yes
Includes Park Brake Cables No
Lug Count 5 Lug
Min Wheel Dia (verify using template) 16IN
Product Line 12 Inch SS4
Product Type 12 Inch SS4 Rear Brake Kit
Prop 65 (C, R or CR) CR
Prop 65 - Long Label WARNING: This product can expose you to chemicals including Toluene Diisocyanate, and Nickel which are known to the State of California to cause cancer. For more information, visit www.P65Warnings.ca.gov
Prop 65 - Short Label WARNING: Cancer and Reproductive Harm. www.P65Warnings.ca.gov
Prop 65 Yes/No Yes
Rotor Thickness 1.020IN
Rotor Type 1-Piece
Surface Type Slotted, Drilled & Zinc Plated
System Notes Fits 60-87 GM truck large pattern OE 10/12 Bolt C-clip (BIH) Housing Ends
Template S113E
Title SS4 Brake System Rear
Wheel Lug/Bolt Pattern 5x5.00

Application:

Year Make Model Submodel
1960-1974 Chevrolet C10 Pickup
1975-1986 Chevrolet C10
1967-1986 Chevrolet C10 Suburban
1987 Chevrolet R10
1987-1988 Chevrolet R10 Suburban
1960-1965 GMC 1000 Series
1967-1974 GMC C15/C1500 Pickup
1967-1974 GMC C15/C1500 Suburban
1960-1966 GMC Suburban
1966 GMC 1000
1979-1986 GMC C1500 Suburban
1987-1988 GMC R1500 Suburban
1975-1978 GMC C15 Suburban
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SKU: 21635812729

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★★★★★ 1
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Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Bozeman, US
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Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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