SKU: 16128635776

Coraline XL 44 in. - 48 in. x 34 in. x 80 in. Frameless Corner Sliding Shower Enclosure Clear Glass in Matte Black Right

Sale price$567.04 Regular price$630.04
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Description

Coraline XL 44 in. - 48 in. x 34 in. x 80 in. Frameless Corner Sliding Shower Enclosure Clear Glass in Matte Black RightWith the Aston Coraline Frameless Sliding Shower Enclosure Collection, you'll benefit from luxurious modern styling, engineering innovation and custom quality engineering all standard. With a vast availability of width and depth options and your choice of beautiful hardware finishes, the Coraline is ready to perfectly suit your bathroom's corner alcove space. Constructed of thick, premium 3 8 in. (10 mm) resilient clear tempered glass with

With the Aston Coraline Frameless Sliding Shower Enclosure Collection, you'll benefit from luxurious modern styling, engineering innovation and custom quality engineering - all standard. With a vast availability of width and depth options and your choice of beautiful hardware finishes, the Coraline is ready to perfectly suit your bathroom's corner alcove space. Constructed of thick, premium 3/8 in. (10 mm) resilient clear tempered glass with professionally applied StarCast coating providing water-repellant, hygienic and stain resistant benefits, the Coraline provides an effortless entry and exit with its double sided vertical shower handle and is adjustable up to 1 in. out-of-plumb, ensuring a watertight installation with gorgeous results you'll enjoy for years to come.
  • California residents
  • 44 in. - 48 in. x 34 in. x 80 in. frameless sliding shower enclosure
  • Premium 3/8 in. (10 mm) clear tempered StarCast by EnduroShield glass tested and certified to ANSI Z97.1 standard
  • Matte black finished hardware constructed of durable stainless steel
  • Dedicated right-handed opening (not reversible)
  • Width adjustability: 44 in. - 48 in. (by cutting top bar)
  • Return glass and fixed glass wall channels provide out-of-plumb adjustability by up to 1 in. on either wall
  • Minimum threshold width required for proper installation: 3-1/16 in.
  • Minimal sophisticated 2-wheel roller system for easy and smooth sliding operation with round bar
  • Installation hardware and full-length clear seals included to prevent leakage and compliment frameless design
  • Shower base not included or available with this model collection
  • All reference measurements should be based on a finished opening
  • Wall studs or similar reinforcement required for enclosure installation
  • Professional installation recommended
  • 1-year limited warranty


Features
Item Weight 244
Frame Type Frameless
Glass Finish Clear
Product Weight (lb.) 244
Handle Finish Black
Frame Finish Matte Black - Right
Glass Texture Clear
Door Type Sliding
Door Handle Type Square
Returnable 180-Day
Door Handle Position Right
Max Installed Width (in.) 48
Frame/Hardware Finish Family Black
Tub/Shower Shower
Features Coated Glass,Exposed Rollers
Included Door Hardware
Product Height (in.) 80
Fits Finished Width (in.) 48
Walk Through Opening Height (in.) 76.5
Door Glass Thickness (in.) 3/8"
Walk Through Opening Width (in.) 17 in. - 21 in.
Manufacturer Warranty 1-Year Limited Warranty
Certifications and Listings No Certifications or Listings

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Exchange/Return Notes
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SKU: 16128635776

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NS
Fort Morgan, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Lowell, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Louisville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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