Motorrad MZ ETZ 250 aus der DDR auf Kuba - CALVENDO Foto-Puzzle'
SKU: 56553420346

Motorrad MZ ETZ 250 aus der DDR auf Kuba - CALVENDO Foto-Puzzle'

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Motorrad MZ ETZ 250 aus der DDR auf Kuba - CALVENDO Foto-Puzzle'Ein Motiv aus dem Kalender "Motorrad Legenden in Kuba" von Henning von Lwis of Menar: Alles was Rang und Namen hat unter den Motorrdern der UdSSR, der DDR und der CSSR, stellt auf Kuba tagtglich unter Beweis wie langlebig und zuverlssig die Klassiker aus Osteuropa sind. Dabei mssen sie es aufnehmen mit der Konkurrenz aus Fernost. Besonders populr auf Kuba sind Motorrder der Marke MZ aus der DDR. PREMIUM QUALITT hochwertige Passform, przise Stanzung

Ein Motiv aus dem Kalender "Motorrad Legenden in Kuba" von Henning von Löwis of Menar: Alles was Rang und Namen hat unter den Motorrädern der UdSSR, der DDR und der CSSR, stellt auf Kuba tagtäglich unter Beweis wie langlebig und zuverlässig die Klassiker aus Osteuropa sind. Dabei müssen sie es aufnehmen mit der Konkurrenz aus Fernost. Besonders populär auf Kuba sind Motorräder der Marke MZ aus der DDR.

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  • Lege-Größen: 1000 Teile: 64 x 48 cm, 2000 Teile: 90 x 67 cm. Bildautor: Henning von Löwis of Menar
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SKU: 56553420346

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Mike Athey
Charlottesville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Verified Purchase
Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Massapequa, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Bozeman, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Lake Worth, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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